Blender 3D a Beginners Guide for Graphics Designers



  • Blender 3D a Beginners Guide for Graphics Designers by Nathan Clark

    English | February 11, 2019 | ISBN: N/A | ASIN: B07NNYJM9Y | 958 pages | AZW3 | 26 Mb

    Blender is only one of many 3D graphics applications. Before we can take a look at Blender and its alternatives, however, let’s talk about 3D computer graphics in general.
    What is 3D?

    3D software is used to create a virtual representation of anything. Even things that don’t exist. Essentially, you take something from your imagination and make the idea more real than has ever been possible in the history of the world. Sound awesome? It totally is! Imaginary environments, sexy concept cars, absurdly realistic portraits, goofy character designs, epic posters, and emotional animations are just a few examples of what’s possible to make with 3D software. Not easy, mind you, but definitely possible.

    In This Book you Will Learn Basics And Advanced Concepts Of Blender 3D.

    This Book Contains:
    RENDERING AND COMPOSITING
    RENDERING
    CAMERAS
    RENDER SETTINGS
    COMPOSITING
    CREATE EDIT OBJECT
    MATERIALS
    TEXTURES
    LIGHTING
    CAMERA
    RENDERING
    RAYTRACING
    ANIMATION BASICS
    3D TEXT
    NURBS AND METASHAP
    MODIFIERS
    PARTICLE SYSTEMS
    CONSTRAINTS
    ARMATURES
    FLUID SIMULATION
    NODES
    GAME ENGINE
    VIDEO SEQUENCE EDITING
    THE PROCESS OF 3D CHARACTER CREATION And Many More

    Blender is an all-in-one 3D software that can be used to model, sculpt, texture, animate, camera track, render, and composite awesome looking graphics from start to finish.

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